I'm tweaking my outline to make it similar to the Dime Heroes supplements. I also have a better idea of the contents. Again any reflections are welcome.
1 pages new powers for Vigilantes and Blasters at least.
Blasters: Energy Absorption, Decoys and Energy Body
Vigilantes: Martial Arts, Throwing Blades, Gas Bombs Stealth Suit, Vehicle.
Universal Gadgets: First Aid Kit, Commlink, Swing Line, Secret Pouch, Night Vision Goggles, Smoke Bombs, Utility Belt and Shield.
New universal Powers: Swimming, Tunneling, Snare and Barrier
2 pages on new character types a la Jungle Heroes.
Animalist- communicates with and controls animals and mimics their powers.
Cyborg- All kinds of shiny new parts.
4 Pages on the Victory City Setting: five boroughs with 2-3 typical heroes for each borough
Argent- Four color mixed with street level adventures
Steeltown- Pulp heroes and vigilantes
Black River- Cyber-noir neighborhood
Beckton- Golden Age overpowered heroes
Core- Where they all meet and match.
5 one page adventures each with a boss villain and henchman type set in each of the boroughs.
Argent- Someone is masquerading as a local hero and pulling heists. Can you clear his name?
Steeltown- Mr. Punch the demonic puppet is stealing souls for his puppet show. Can the trench coats put a stop to him?
Black River- Omnitech has hired a mercenary to destroy part of the city and make room for their developments. Can he be stopped?
Beckton- When a mage's chest of tricks is sold in a yard sale chaos erupts.
Core- Major Mayhem threatens the city with a giant robot wile the big guns are away.
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