That's all trivia I guess.
I'm pondering whether to take time off from RPs entirely or throwing myself into writing them full force. The question remains, if I do quit the habit what will replace it? drawing and model building are logical candidates. I could get more into writing my novel. Anyway that's where I am these days.
No title for the WIP yet.
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I Got Engaged!!
What else can I say? The days of lying and sneaking around are over. Of course I only did that stuff for a month to surprise her with a ring.
bouncyOn the other hand that means 20 people liked my stuff and bought it out of all the RPGNow offerings. Pretty good. I also have a friend who wants to run the game for me using my setting. That never happened before!
On my ow I am working on a system that's slightly more complicated than the 1PG engine. I don't think you need much more than that to run a campaign of decent length. The crux of the system will be determining degree of success for actions and you can fine tune it to be as crunchy as you want.
It'll probably be for supers simly because if you can scale those characters in you can apply a system to darn near anything.
The MEGS system was sort of ike that except it had failings dealing with vigilantes but I don't intend on scaling the game for uer characters like Superman.
calmI finished the second Hero Force expansion, no title as yet. I'm firmly back in writing and even playing a game! I ran Hero Force for my old gang last night and it went all right. I feel terribly rusty as a GM though. Another session might change that.
So I'm putting together Hero Force supplement numbah 2. It's coming along. I learned a bit from the first one and have some confidence I lacked before.
The fellows on the forum and I were kicking around the old question all super rp'ers get to eventually, powers or skills? Do you want to play Superman and get to do all the heavy lifting or Batman and get all the exposition?
Batman wouldn't be expected to defeat an opponent that could give Superman a tussle and Superman could wade through Batman's entire rogues gallery while checking his email.
In spite of this disparity in methods and powers DC has printed a lot of books teaming the two up. How do you reflect this in a game?
Superman attacks opponents in a physical manner, Batman in a mental manner. He'll psych them out, get them to reveal clues and weaknesses. Even a heavyweight villain is going to split rather than giver up his plan of attacj etc. I'll have to think more on this.
It's a good feeling to have people want your work. It's also odd to have people ask me how to rule on this or that. My usual reaction is to say, "Do whatever works for you and is fun." At least it would be if anyone had ever asked me before I wrote this.